Company : Ubisoft Montreal
Position : Level Artist
Platform : PC, PS4, Xbox ONE
3D Engine : Anvil
I was in charge of building the M.O.N.A district and the museum landmark. My work consisted of pushing early visual concepts, providing asset placeholders for the art team and tweaking buildings and props to create cool scenarios for players.
Level design : François Messier
Lighting : Geoffroy Calis and Peter Tran
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