Company : Arkane Studios
Position : Level Artist
Platform : PC, PS5, Xbox Series
3D Engine : Void Engine
I worked on Deathloop during all its preproduction phase and the first phase of production of Updaam's landmark buildings, the castle and the library, before leaving the company to live in Canada.
During the preproduction, I worked on location ideas and buildings architecture researches as well as in the creation of modular kit such as the interior architecture kit and shop facades. I was also in charge of creating the first iterations of the castle and the final layout of the library.
All final set dressing, texturing and lighting work credits goes to the amazing team at Arkane that pushed the game to its final release.
Level design : Dana Nightingale and Johan Lalanne
Level art support : Geoffroy Espinasse
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