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Hyper Scape - The Hub

Company : Ubisoft Montreal
Position : Level Artist
Platform : PC, PS4, Xbox ONE
3D Engine : Anvil

I was in charge of building the final version of the live menu hub from early design created by Gobo Studio. Also made other related environments (lobbys and training room).

Lighting : Geoffroy Calis and Peter Tran.

© 2020 Ubisoft. All rights reserved.

Date
March 12, 2021