Company : Arkane Studios
Position : Level Artist
Platform : PC, PS4, Xbox ONE
3D Engine : Void Engine
Pictures from the street section of "The Royal Conservatory" mission, a level I've worked on during all the development of Dishonored 2. My main tasks were to propose ideas and visual references for game locations, then propose layout and architecture ideas to the level design team. Then, I was in charge of providing high poly placeholders for modular building pieces and assembling everything in the game editor with the final assets provided by the Environment Artists. I was also in charge of the lighting and the optimization of the whole level.
Level design : Danny Becker
Lighting support : Damien Laurent
Level art support : Geoffrey Rosin
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